The Kelipoth Boss will be an insanely-detailed menacing beast to fill in for what turned out to be a rather weak-looking standard Kelipoth. It will be the most complex CG model that has yet appeared in “Dark Rising” and who knows, the character might make an appearance beyond the one or two scenes (including the huge destroyed city shot in episode one) scripted.
Below is a concept sketch.
I kept the design within the Kelipoth-type family, but gave it a bit more of an edge. The sketch is maybe a little more exaggerated than the final model will be, but it helps to define its character I guess.
Several days of technical issues with mesh anomalies later, I now have something that is a workable base and can start laying in the details and all the other fun stuff.
Here’s a video of some of the tests and stages leading up to this point.

Doug Lentz is a filmmaker, writer, concept art/storyboard artist living in Canada. He has previously worked on the ill-fated productions “The Wretched” and “GallowWalker”. More recently, he served as CG supervisor on both “The Savage Tales of Summer Vale” and “Dark Rising: Summer Strikes Back”.
Resurrection City is now available in paperback from Amazon and for download on iBooks and Amazon.
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