Over a week of trouble-shooting render crashes later (about nine separate issues, one being bad RAM), the final Kelipoth Boss Lieutenant (I decided he looked like a lieutenant as I have a lot of time on my hands) is now complete. This takes us back full-cycle through several stages, to the original concept sketch about half a month ago. Maybe a week longer than I had planned to spend on this guy, but all that hard work saves time on the variations that will make up the full demon army to follow as the same skeletal rig and skinning will be used for the characters that come next.
Below is a quick video of some of the rendered stages getting toward the final rig. It’s not a perfect model by any stretch of the imagination, but it’s got a very high-level of detail yet still manages to render reasonably fast. You always have to consider trade-offs when you’re doing production work rather than just messing around. Still, I’m pretty happy with how he turned-out.
Now, mainly because I am sick to death of looking at him, it’s time to move on…
Doug Lentz is a filmmaker, writer, concept art/storyboard artist living in Canada. He has previously worked on the ill-fated productions “The Wretched” and “GallowWalker”. More recently, he served as CG supervisor on both “The Savage Tales of Summer Vale” and “Dark Rising: Summer Strikes Back”.
Resurrection City is now available in paperback from Amazon and for download on iBooks and Amazon.
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